McKinsey Sea Wolf is a constraint-satisfaction game within the McKinsey Solve assessment. You act as a microbiologist developing treatments for three contaminated ocean sites, selecting microbe combinations that satisfy each site’s requirements within a 30-minute window.
You may also see it called Ocean Cleanup, Ocean Treatment, the microbe game, or simply the Sea Wolf game. These names refer to the same Solve module.
- Duration
- 30 minutes in one sitting
- Structure
- Three sites, each moving through four phases
- Core skills
- Constraint satisfaction, rapid arithmetic, pattern recognition, and prioritisation
- Main challenge
- Preserving enough time for final optimisation while processing unfamiliar information quickly
Each microbe has one trait and three numerical attributes with values from 1 to 10. Each site provides target ranges for all three attributes, one desired trait, and one undesired trait. Your final output is a treatment of exactly three microbes whose attribute averages land inside the target ranges, include the desired trait, and avoid the undesired trait.
Sea Wolf is commonly completed alongside the 35-minute Redrock module. A 65-minute invitation often refers to those two games; 85- and some 95-minute invitations may add a Sustainable Futures Lab format. These are reported patterns rather than a universal schedule, so your invitation and on-screen instructions take priority. The McKinsey Solve Game guide explains the complete sequence.
The visible work exercises analytical thinking: understanding constraints, filtering information, adapting across stages, and reaching a defensible answer under time pressure. McKinsey does not publish the weight assigned to individual clicks, phases, or treatment results in its broader assessment methodology.